• JadenSmith@sh.itjust.works
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    1 hour ago

    When I played Hell blade: Senua’s Sacrifice.

    The symbology and story made me understand the struggles of a close friend, who succumbed to her psychosis many years ago. Felt like more than just a game.

  • andros_rex@lemmy.world
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    1 hour ago

    The final battle in Lisa: The Joyful got me. That he doesn’t even attack you - that he hugs you - while “He’s My Dad” plays…

  • eRac@lemmings.world
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    2 hours ago

    I’ve got a weird one. Saints Row 4, near the end. Such a strange, unexpectedly emotional experience.

  • qantravon@startrek.website
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    3 hours ago

    Brothers: A Tale of Two Sons, right near the end. I don’t want to spoil too much, but I never thought a game mechanic would make me emotional.

  • Ashen44@lemmy.ca
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    3 hours ago

    Many times, but the one that got me more than any other game really surprised me: Insomniac’s Spiderman 2. Specifically the pidgeon side quest. I don’t think I’ve ever had another experience where I actually had to put the controller down for 5 minutes to stop sobbing. it was just… so beautiful but so heartbreaking…

    It’s not even the saddest scene in any video game I’ve played, but I think something about swinging around, beating up bad guys, and then suddenly getting hit with this deeply personal and very real scene broke me. I strongly recommend this game if you have a ps5.

    • qantravon@startrek.website
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      3 hours ago

      Me too. But I’ll just note, I think you have to have played the first Spiderman game and Miles Morales to really get it. It needs that emotional build up over time.

  • UnpledgedCatnapTipper@lemmy.blahaj.zone
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    4 hours ago

    The final zones for FF14 Endwalker and the most recent one Dawntrail had me sobbing (endwalker more so, but both did it).

    Baldur’s Gate 3 had a few moments as well.

    Dragon Age: the Veilguard did as well, as did parts of DA2 and DAI on my most recent playthroughs.

    There’s probably a couple more but I can’t think of them right now!

  • caudatecoder@lemmy.world
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    4 hours ago

    the one time I was totally not expecting was Ghost of Tsushima

    the whole plot around samurai, „honor” and stuff felt a bit over dramatic, but the gameplay was great so I didn’t mind

    right until the end. the honorable ending is heartbreaking

  • cassie 🐺@lemmy.blahaj.zone
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    6 hours ago

    One I haven’t seen in this thread yet: the last playable bit of Bastion, if you choose to take Zulf with you. An early example of Supergiant’s mastery of interactive storytelling, coming to a head with a recognition of humanity in the midst of apocalyptic war.

  • PlasmaTrout@lemmy.wtf
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    6 hours ago

    Yeah for sure. I can be over-stimulated by the story pretty easy. The first couple endings I pulled in Cyperpunk were very dark and tragic. Plagues Tale: Requiem after playing both games is a killer. I had some bad decisions in the final run in Veilguard that got my favorite character killed in a tragic way then had to answer for it later. Of course Last Of Us 2. Many others.