Got close sending Floyd to his death in Planet Fall.
The end of Mass Effect 3 had me crying
When I played Hell blade: Senua’s Sacrifice.
The symbology and story made me understand the struggles of a close friend, who succumbed to her psychosis many years ago. Felt like more than just a game.
The final battle in Lisa: The Joyful got me. That he doesn’t even attack you - that he hugs you - while “He’s My Dad” plays…
I’ve got a weird one. Saints Row 4, near the end. Such a strange, unexpectedly emotional experience.
My brother beat me at Pipemania, so I put my foot through a glass door panel.
There was this challenge in VVVVVV that left me with tears of rage in my fro
Brothers: A Tale of Two Sons, right near the end. I don’t want to spoil too much, but I never thought a game mechanic would make me emotional.
Many times, but the one that got me more than any other game really surprised me: Insomniac’s Spiderman 2. Specifically the pidgeon side quest. I don’t think I’ve ever had another experience where I actually had to put the controller down for 5 minutes to stop sobbing. it was just… so beautiful but so heartbreaking…
It’s not even the saddest scene in any video game I’ve played, but I think something about swinging around, beating up bad guys, and then suddenly getting hit with this deeply personal and very real scene broke me. I strongly recommend this game if you have a ps5.
Me too. But I’ll just note, I think you have to have played the first Spiderman game and Miles Morales to really get it. It needs that emotional build up over time.
Just recently with and Roger
It hit me hard, definitely recommend, with the heads up that it’s only about an hour long.
Celeste is so. fucking. good.
absolutely amazing game in every way
The final zones for FF14 Endwalker and the most recent one Dawntrail had me sobbing (endwalker more so, but both did it).
Baldur’s Gate 3 had a few moments as well.
Dragon Age: the Veilguard did as well, as did parts of DA2 and DAI on my most recent playthroughs.
There’s probably a couple more but I can’t think of them right now!
the one time I was totally not expecting was Ghost of Tsushima
the whole plot around samurai, „honor” and stuff felt a bit over dramatic, but the gameplay was great so I didn’t mind
right until the end. the honorable ending is heartbreaking
One I haven’t seen in this thread yet: the last playable bit of Bastion, if you choose to take Zulf with you. An early example of Supergiant’s mastery of interactive storytelling, coming to a head with a recognition of humanity in the midst of apocalyptic war.
Yeah for sure. I can be over-stimulated by the story pretty easy. The first couple endings I pulled in Cyperpunk were very dark and tragic. Plagues Tale: Requiem after playing both games is a killer. I had some bad decisions in the final run in Veilguard that got my favorite character killed in a tragic way then had to answer for it later. Of course Last Of Us 2. Many others.