• Queen HawlSera@lemm.ee
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      11 months ago

      I actually thought of a ridiculous concept for an mmo, not so much an mmo, but a response to my frustrations with World of Warcraft, and how the most play race was human and the most played class was warrior. You know the one combination that you can actually be in real life, human Warrior.

      It gave me an amusing thought, then if I ever ran a fantasy-based mmo, there would be absolutely no human option, and no realistic class options, like you wouldn’t be able to pick a class that you could definitely do in real life.

      And the first major expansion would introduce the scientist class, and be all about humans finding this fantasy world. And just make that the main selling point you could play as boring Mundane Human doing real world stuff. Just a little social experiment to see how people would react… The humans would definitely have a mad scientist vibe, so it wouldn’t be completely boring.

  • Susaga@ttrpg.network
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    11 months ago

    Social Anxiety Survival Horror. You’re a guy at a friend’s party trying to avoid conversations while putting in an appearance with your friend so they know you were here. You can deflect conversations with small talk you pick up by eavesdropping, but it won’t work on drunk people, so you also need to run and hide. Your ex-partner eventually shows up and is hunting you down to have a frank conversation about your relationship, which is instant game over.

      • Susaga@ttrpg.network
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        11 months ago

        Good. Someone, please make this. And make it first person for the full effect.

        Other ideas for people to pinch:

        • You can only use each snippet of small talk once before collecting it again, because you’re afraid of repeating yourself.
        • The game is filled with collectibles, but they’re all located on the floor, so you’re more likely to find them if you’re in character and looking at the floor the entire time.
        • To pause the game, you have to look at your phone while standing in a quiet area.
        • Your ex-partner has a lengthy list of grievances you can hear when they’re hunting you. This includes “you always run away from me at parties”.
  • grue@lemmy.world
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    11 months ago

    A driving (either racing or GTA-style) game that generates the roads from real-world geospatial data/street view imagery similar to how Microsoft Flight Simulator does.

  • taladar@sh.itjust.works
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    11 months ago

    An urbanism focussed city builder where you start with an existing city in the current car-centric style, possibly including a couple of dozen kilometers around the city so rural problems are included as well and have to transform it, with realistic building project times, into one that is more walkable, has safe bike paths, good public transport,…

    In particular I would also like it to take verticality in to account both for transport (people and bikes and trains have a harder time going up and down than cars, boats need locks,…) and for buildings (stores at the bottom of a building, residential above,…) and that accounts for the huge amounts of space car-centric cities waste on parking as well as the ongoing infrastructure costs for maintenance and replacements of all that infrastructure in sprawling cities.

    Basically “Not Just Bikes” the game.

  • Queen HawlSera@lemm.ee
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    11 months ago

    I have a horror game concept, based around the old days, back when used game stores actually were a good deal instead of just a price gouging den of collectors. Back when buying a copy of a game pre-owned meant that you got the save files of the old user with it.

    So this is a harvest moon type, there is already a file here, the game yells at you if you try to delete it, you get characters telling you that you can’t hide from what you have done. And when you play the game everyone is pissed at you, the world is in ruins, and making any real progress is next to impossible due to the horrible state the world’s in and no one wanting to help you.

    The object of the game would be to convince the people of the game world that you are not the original user, and that you want to set things right. And the new game plus would just be what the game is supposed to be like under normal conditions.

    Admittedly I got the idea from hearing about a Harvest Moon friends of Mineral Town Creepypasta called The Goddess Has Not Forgiven You, which I can’t actually find. But it was described by a harvest moon iceberg video. When I couldn’t find the story that it was talking about, this was just kind of the idea I had for an indie game based off of it.

    If you are an indie game designer who wants to do this, feel free to steal my idea, Just credit me for it and shoot me a copy of it if you can get a hold of me.

  • GospelofJohnny@lemmy.ml
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    11 months ago

    NOTE: Someone probably has developed it, but I’m too poor to buy a decent computer.

    I’ve been wanting the shittiest, most grindy military logistics game possible for a bit now. Like, “oh you didn’t upgrade your Sock factory? Fuck you now your platoon has trench foot” type Grindy.

    I want to feel pain

    • servermonky@lemmy.today
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      11 months ago

      Rimworld is probably the closest thing to that right now. Watch your village starve as their clothes wear out and they get frostbite.

      Or dwarf fortress if you want to get medieval

  • Margot Robbie@lemm.ee
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    11 months ago

    A magical school sim/manager. Imagine how cool it would be to build your own Hogwarts with moving staircases and hidden rooms and passageway, and watch the world of magic come alive as students go about their daily school life.

    That, or an actually good AAA Barbie game.

  • ☆ Yσɠƚԋσʂ ☆@lemmy.ml
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    11 months ago

    I’d like to play an RTS game where you don’t control the units directly, but instead just give them general orders that they try to carry out to the best of their ability. The player would focus on coordinating combat at high level directing where the units should go and what positions they hold. The units would have to have plausible behaviors, so they wouldn’t just run into gunfire, but take cover, try to coordinate with each other, etc. The units would also have to have modifiers such as morale, so if a unit suffered heavy losses it might break and flee for example. I think you could get some really interesting emergent game play come out of it.