• Flatfire@lemmy.ca
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    2 days ago

    It’s been interesting, watching the lag here. This feeling was felt by many who played games on PC 15 years ago when DVDs were starting to become less common and games were expanding in size. I distinctly remember buying a game I was excited for only to learn now I had to spend part of my data cap on downloading it. What had even been the point of buying the boxed copy?

    • UnderpantsWeevil@lemmy.world
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      24 hours ago

      What had even been the point of buying the boxed copy?

      Some have historically come with art books or figurines or other tchotchkes. But less and less, as the focus has been on digital delivery.

      • Flatfire@lemmy.ca
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        23 hours ago

        Oh sure, that was more of an echo of the feeling of being tricked than anything else. Those are usually special/collectors editions anyways, and there’s reasons beyond needing/wanting the data that you’d buy that.

    • Someonelol@lemmy.dbzer0.com
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      1 day ago

      To me it’s because a physical copy means ownership and control of what you bought and paid for. You can display it, make a backup, lend it to a friend, play it without a mandatory internet connection, or sell it later. Sure I didn’t avoid buying digital only games on PC but I specifically sought out physical console copies of certain games because it meant I could recover some of my expense if it turned out it wasn’t what I wanted.

      • ILikeBoobies@lemmy.ca
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        24 hours ago

        Well that’s just not true, you can buy a physical game that is still subject to DRM and have it tied to an account so other people can’t play it.

    • Matty_r@programming.dev
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      1 day ago

      I remember hiring games, and reading the manual inside the case on the drive home. Just feels like everything is lacking soul now in the name of convenience.

      • Tatar_Nobility@lemmy.ml
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        1 day ago

        Not the convenience of the consumer but rather that of the provider. They don’t want you to pirate their games, not even sharing the disk. We don’t own what we pay for anymore.

        • dalekcaan@feddit.nl
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          19 hours ago

          Which is funny, because those are exactly the kind of anti-consumer practices that drive people to piracy.

      • sleen@lemmy.zip
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        1 day ago

        It’s not about convenience. It is about control, and manipulation. There is only one thing important and it is money.

        Corpos, are trying their hardest to cut corners on every opportunity. It was promised that digital games where to be cheaper than the physical alternative - but alas that promise was broken when all that did was tie the customer down into a literal monopoly.

        In my experience, some indie games still have that “charm”. So it’s not about convenience, it’s caring about your customers.

        • rumschlumpel@feddit.org
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          1 day ago

          Steam did pretty much fulfill the promise of cheap digital games. Though we’re definitely fucked once they (or the game publishers) decide to fuck up their ecosystem or just not do the really big discounts anymore.

        • Natanael@infosec.pub
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          1 day ago

          Some publishers have mentioned that the cards available are too slow for their games (the internal storage is much faster).

      • AtariDump@lemmy.world
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        1 day ago

        I remember hiring games…

        What games did you hire? I wonder how good link would be at gardening. I know I’d take Mario as a plumber. Samus as an exterminator?

    • GhostedIC@sh.itjust.works
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      1 day ago

      Skyrim for me. At least I got the physical map! But it was kind of plasticky. Made me miss, say, the cloth map that came with Never winter Nights.