• t3rmit3@beehaw.org
    link
    fedilink
    arrow-up
    3
    ·
    edit-2
    1 year ago

    a breath of the wild clone, down to the game starting in a cave, exiting and seeing the panorama of the world zooming in on where you need to go

    Wow, I didn’t know BotW predated Fallout 3!

    I also feel like Elden Ring did this… damn BotW clones everywhere! /s

      • t3rmit3@beehaw.org
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        That embed is showing as deleted for me, so I don’t know what it shows.

        But in Fallout 3, you step out of a cave and are shown a giant panoramic view of the worldspace, with your immediate goal (Megaton) strategically positioned for you to see. So yes, that is Fallout 3.

        • averyminya@beehaw.org
          link
          fedilink
          arrow-up
          0
          ·
          edit-2
          1 year ago

          Oh my mistake, I don’t know why that is. Oh well, it wasn’t my vid so I don’t have an alternate link for it, I’m sorry.

          Games have been doing what I described since Spyro and Crash Bandicoot. Personally I find FO3 and BOTW to have quite different intros, and while yes there are surface level similarities, this studios previous game is shot for shot the intro to BOTW. There’s a fine line between inspiration edit: meant to say imitation and homage.

          • Gamma@beehaw.orgOP
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            Plus the general sound effects for the fast travel points and the area labels are clearly BotW inspired, it’s very blatant. I still like it though, even if it feels derivative it still works imo