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Joined 1 year ago
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Cake day: June 11th, 2023

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  • Yeah but what your dad didn’t talk about was how the generational connection to the meme has been slowly bled out by social media companies, replacing genuine nostalgia for manufactured social humor.

    That is to say, boomers felt more connected to their memes than they did to ours, and more than we did to ours.

    Likewise, we have more connection to the memes of our youth than Gen Z supposedly will/does to their memes.

    And of course, it’s a bunch of B.S. because how do you quantify nostalgic connection! We didn’t watch Skibidi toilet, so how could we call upon it’s nostalgia the same way that we do for F7U12 or Trollolol?

    The only thing I could potentially agree with about my own claims here are that there is a small shift in the amount of relevance of each generations cultural memehood, where as each newer generation comes, there is more and more content to draw from. Not only do current generations have Mario and Sonic memes, they also have Skibidi and social memes, so I could see there being a bit of a “limit” on how possible it is to like all of the memes equally.

    Basically, in 20 years, will Skibidi be looked back at as fondly as Rage comics? Honestly, probably. But how about all of the other 49,000 memes?

    The best meme survives, so what will be nostalgic for Gen Z?


  • I think there’s something to be said about completing some games on yard difficulties, and Fire Emblem falls in that category. The category is puzzle games that require insane tactical strategy.

    A lot of unit based RPG’s function this way, and they do a really good job a lot of the time. But that is just one way to play the game, and quite frankly grinding through levels to “properly” beat a certain difficulty is certainly a better option for the majority of players.

    There is something unique about finally completing a damning level, but it’s only something that is there if the player has the drive to get that fulfillment.

    I wouldn’t say you have big dum, more likely you just value your time and the engagement of the game is more rewarding on lower difficulty, due to the element that is driving you to play the game. That is to say, it’s aspects of the gameplay and the story that keeps you coming back, not necessarily the insane strategic plays needed to beat a hard level.

    Both are completely valid forms of gameplay, the hardest difficulty is often min-maxxed and tends to account for a small section of players, and is probably included partly for replayability.








  • It’s funny, I’ve been thinking a lot about people’s acknowledgement of faults or shortcomings and choosing to ignore them, whether it’s because they agree, don’t care, or think it doesn’t matter. Or don’t agree and there’s no better alternative, or it’s the least bad alternative. I dunno.

    In the public internet spaces like Facebook, discord, the others, I’ve been seeing a lot of this happening recently with Linkin Park’s new singer. Some are happy and ignorant, some know and don’t care, some know and are saddened. There is a lot of vitrol between the people who know and are saddened and the people who don’t know/don’t care. This is just one example from this week, but it happens every week to every story. It can be, probably, literally applied to anything. People’s level of information heavily biases them from their predisposed beliefs (as in, if they already have an opinion, chances are that the opinion will not change when presented with new information).

    In our spaces I see it with Brave. I see it with Kagi. We all saw it with Unity en masse and something actually happened about that, but even so people are still using Unity today, albeit I would guess out of necessity, or now ignorance since time has passed (not saying ignorance here is a fault). Before then we saw it with Audacity. Can’t forget Reddit, where a significant chunk of users are now participating here instead. And… yet… Reddit still exists, nearly in full.

    It’s such a crazy phenomena with how opinions are formed from emotional judgements based on the level of information they have, and due to our current state of informational sharing there are microcosms of willful ignorance. And some aren’t ignorant, it just doesn’t matter to them.