Part of the reason I think it’s a little easier to render women is that they typically have smoother less textured skin than men (video game women look like they are wearing makeup even if it makes no sense), and we’re only just now getting the graphical fidelity to render realistic looking facial hair or fine stubble in realtime.
Not that long ago making stubble on a male character usually just involved putting an irregular brown shadow on their cheeks which can be pretty indistinguishable from dirt.
I think you’re spot on.
Part of the reason I think it’s a little easier to render women is that they typically have smoother less textured skin than men (video game women look like they are wearing makeup even if it makes no sense), and we’re only just now getting the graphical fidelity to render realistic looking facial hair or fine stubble in realtime.
Not that long ago making stubble on a male character usually just involved putting an irregular brown shadow on their cheeks which can be pretty indistinguishable from dirt.
While I don’t disagree with those points, I just don’t think the technical aspects are that much of the issue.
Oh it’s definitely a reflection of the makeup of the industry too. No disagreement there.
Ah, right you were explaining additional issues alongside it, sorry that was my bad reading comprehension!