• slaacaa@lemmy.world
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    11 months ago

    I don’t remember the specifics of this game, but snowballing is definitely not helpful.

    Though what I really liked about older games, e.g. CS 1.6 is how it was purely skill-based and unforgiving. When I started playing, I barely had kills, was always dying. Then over time I became very good, and it was an incredibly rewarding experience.

    It taught me that you can become great in almost anything, if you (1) have the motivation/discipline to keep persevering through failures, and (2) dedicate enough time to practice. A very valuable life lessons that kids these days are not getting from most games, as they are focused on opening their parent’s wallet for the newest shitty skins.

    • stoy@lemmy.zip
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      11 months ago

      Yeah, this was my experience with Unreal Tournament 2004, at first you are the punching bag, but you learn, quicker than you may think, how the game works, and you will get better and better at it.

      UT2004 is my all time favourite game, I bought it on the original 6 CD release, then on Steam for the convenience, and even later on GOG to get a DRM free version.

        • stoy@lemmy.zip
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          11 months ago

          The demo was what made me buy it in the first place, I wanted to play more than just DM-Rankin, DM-Antalus, DM-Asbestos and ONS-Torlan

          DM-Deck17 is probably one of the best multiplayer maps ever created, DM-Deck16 was already a good map, and with 17 they improved it.

  • tacosanonymous@lemm.ee
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    11 months ago

    I feel like that’s how a lot of games handle tdm. Controlling points, especially weapon spawns, is most of the game.

  • hips_and_nips@lemmy.world
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    11 months ago

    Kids these days don’t appreciate their history.

    Unreal Tournament theme starts playing

    “In 2291, in an attempt to control violence among deep space miners, the new earth government legalized no holds barred fighting…”

    Gives me chills just thinking about it.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    11 months ago

    Most of my favorite memories of Quake and Unreal are in CTF, Team Fortress, and InstaGib. All the modes where you didn’t have to scavenge for weapons being camped by someone who got there first/was on the server before you.

    Later on in Q3A’s life, though, they just straight up gave everyone everything and the pickups were just for ammo. That’s currently how it is.

    But if you think that’s what killed those games: Explain the current trend of Battle Royales and Extraction Shooters. It’s the same thing but bigger.

  • Heavybell@lemmy.world
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    11 months ago

    I didn’t play much quake or its sequels back in the day, but wasn’t the respawn really quick? Maybe I never played against pros on the times I did play, and I did play free for all rather than tdm, where the inability to camp every weapon spawn balanced things out a little bit.

    • hips_and_nips@lemmy.world
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      11 months ago

      Unreal Tournament ‘99, instant respawn, insta-gib on.

      Skill-sanity.

      Or add low grav and grappling hooks and turn it into just pure insanity.

    • Wooki@lemmy.world
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      11 months ago

      Very quick. 3 Arena spawned you with everything you needed. This sweet summer child is salty at how bad they are.