Most of my favorite memories of Quake and Unreal are in CTF, Team Fortress, and InstaGib. All the modes where you didn’t have to scavenge for weapons being camped by someone who got there first/was on the server before you.
Later on in Q3A’s life, though, they just straight up gave everyone everything and the pickups were just for ammo. That’s currently how it is.
But if you think that’s what killed those games: Explain the current trend of Battle Royales and Extraction Shooters. It’s the same thing but bigger.
Most of my favorite memories of Quake and Unreal are in CTF, Team Fortress, and InstaGib. All the modes where you didn’t have to scavenge for weapons being camped by someone who got there first/was on the server before you.
Later on in Q3A’s life, though, they just straight up gave everyone everything and the pickups were just for ammo. That’s currently how it is.
But if you think that’s what killed those games: Explain the current trend of Battle Royales and Extraction Shooters. It’s the same thing but bigger.