This can be anything from Hyperspace in Star Wars, Warp Drive in Star Trek, travel through the Warp in Warhammer 40k or anything else.
I’ve always liked “slow” FTL travel, where going a few light-years still takes a few days or so. I also really like travel through an alternate dimension like in 40k, Event Horizon, Witchspace in Elite Dangerous.
I wanna know your favorite versions, or do you prefer stories that obey the laws of known physics, like the Expanse or Rimworld?
One thing I’ll say is that I prefer gates or portals to “Teleporters” for the obvious “it actually kills you” thing
I prefer the STL in Card’s Ender’s Game series. They asymptotically approach the speed of light so the passengers only have several weeks pass when travelling to far flung locations but the universe around them experiences a normal passage of time which may be tens of years. This has really big implications on the plots in several stories.
They do have an ansible communications system that does allow instantaneous communication over astronomical distances.
goes Plaid
Hell yes Hitchiker’s haha
It’s a Spaceballs reference
Silfen Paths from Judas Unchained. Aliens called Silfen walked from planet to planet directly via actual forest paths. Everything gets wonky time wise when your on one so you might emerge 100 years later. The technology itself is sentient and not maintained. The Silfen who lost interest long ago are asked how they manage the paths. They say they just let them do what they want. At least one path exists to/from Earth. But humans are boring and make things boring, so the aliens avoid Earth.
So if you’re on a walk and you get lost you may be walking to another planet.
CJ Cherryh and Joel Sheperd use basically the same system in their universes (Sheperd admitted he basically adopted CJ’s almost verbatim).
Ships can travel FTL transitioning into another plane of existence (to say it in an uncomplicated way), but to do so they must first acquire a speed very close to c. And when they transition back to the regular space they do it at transluminic velocity, that they must shred off pulsing their hyperdrives before coming down to ‘maneouvring’ speeds.
All of this makes for interesting tactical situations in the intent of an interstellar conflict.
I love how in Shepherd’s universe gravity is an actual issue and a major plot point in many cases
I wouldn’t say it was my favourite FTL but it has some interesting implications.
The artificial wormholes of The Algebraist by Ian Banks. I can’t say too much if you haven’t already read it, but it’s artificial wormholes that have to be transported sublight.
All the new wormholes are of course lovely and high capacity, but much of the network is still the original tiny little ones first installed. So your military at least uses kilometer long needle ships that can fit through these small points.
Think fitting an aircraft carrier through a Stargate.
Not ftl but I really like cryo sleep themes. Someone wakes up 100+ years later and the world is post apocalyptic. James axlers deathlands audio books, alien, some obscure video games.
The game Outer Worlds uses this as a main plot device.
FTL travel in the series of book “the interdependency” is one of the major plot devices, so it’s one of those that marked me the most.
Without going into spoilers: FTL is limited to using a natural phenomenon that are pretty much akin to space-rivers, so humanity has no power onto what systems are connected to one another.
As rivers do, those “currents” can also shift and have done so in the past: the place where the books happen are completely cut off from earth since pretty much forever, for example.
No mention of Futurama? Screw moving the ship, just move the universe around it!
Star Control had an interesting take on it, where you’re able to jump between eiffererent “levels” of space if you have something that can induce the right field and at the right level of power. Sort of like jumping between electron shells or something.
But you can jump from normal space, to hyperspace on top of that, to quasispace on top of that. And maybe others above (and below). Traveling a certain distance in each space allows you to travel an exponentially larger amount of distance in the lower space.
So you induce a field, pop up to hyperspace, move at less than FTL (as relative to hyperspace), then fall back to regular space.
I like the kind where they didn’t try to explain it. Trying to show how they make their sausage never works out well. I can suspend disbelief for FTL but not for their stupid explanations
Macguffin it just enough to be maybe plausable, give it enough rules to make it interesting, be consistent and then shut the fuck up about it.
The Infinite Probability Drive from Hitchhiker’s Guide to the Galaxy.
It’s the Infinite Improbability Drive though, not Probability, that makes no sense :)
My bad 😥
Ha, good choice. After all these years it’s still among the more creative and fun.
I liked the wormholes from the Bobbyverse. You had instantaneous travel across interstellar distances but you had to get there via slower than light speed first. So no matter how technologically advanced you became your interstellar civilisation still grew at a rate of one or two systems per decade.
Came here to say this, glad to see Bobiverse getting rep ❤️
That series has a good progression too. It starts limited by light speed, then gets FTL communication, and finally FTL travel.
My favourite one is Red Dwarf when they see the future. Requires a fair amount of “dont think about it” but its still a great plot.
The Hyperspace Gates in Cowboy Bebop always seemed to be pretty plausible. They didn’t explain all the science behind them, but there was enough to show that the was science behind it, and it had been commercialized enough that people had a basic understanding of them.