i gave cyberpunk2077 another shot after hating it at launch because multiple people pestered me about it for two years. i was repeatedly told of my lengthy list of criticisms, “they fixed all that, it’s like a totally different game now”.
10 hours later it’s clear that they’re either:
a) delusional b) liars c) literally cannot hear criticism of the game being spoken aloud
because that shit was 99% identical to at launch, bugs included. the difference between the game that people keep describing to me and the game in front of me is so stark that i’m fucking baffled. it’s like it’s a cult or something.
Ok, so, back to basics, the same questiom I keep asking you, and you keep not answering:
What do you define an “actual RPG” as, what attributes or qualities or systems does an “actual RPG” have, such that CP77 is not one, but other games are?
You are just waffling about in the midst of vagueries and variants, as I keep asking you the same question, and you continue being unable to answer it.
This is the closest you have gotten:
Ok, so, CP77 has literally nothing that you associate with an RPG.
There is almost no way that can possibly make any sense if you break down all the the game mechanics and features shared by CP77 and many other games generally referred to as RPGs.
Can you please be specific and identify what “an actual RPG” has?
What would CP77 need to have added to be an RPG, what is it lacking?
Because it already has a whole bunch of game mechanics and features that are common to many other RPG games.
Or if you aren’t capable of breaking down game mechanics and features, can you give me a specific example of a game that is an “actual RPG” that meets your definition, so that we could maybe directly compare that game to CP77?
If you can’t even describe what an RPG … is … then you literally, definitionally, cannot know what you are talking about, cannot be saying anything with an actual concrete meaning.
So far, all you have is No True Scotsman.
You made a claim that CP77 is not an “actual RPG”.
I keep trying to ask you “what, then, is an actual RPG, what assemblage of which characteristics constitutes an actual RPG?”
And you are so far entirely incapable of answering this.