i gave cyberpunk2077 another shot after hating it at launch because multiple people pestered me about it for two years. i was repeatedly told of my lengthy list of criticisms, “they fixed all that, it’s like a totally different game now”.

10 hours later it’s clear that they’re either:

a) delusional b) liars c) literally cannot hear criticism of the game being spoken aloud

because that shit was 99% identical to at launch, bugs included. the difference between the game that people keep describing to me and the game in front of me is so stark that i’m fucking baffled. it’s like it’s a cult or something.

  • sp3ctr4l@lemmy.dbzer0.com
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    2 days ago

    Like FONV and FO4, CP77 also has a huge modding scene.

    Imo, with certain mods and mod packs, you can take it up from a 7.5/10 to a 9, at least, if you spend the time to find and add what you want.

    There are rebalancing / overhauls / addons for basically every gameplay system, you can go for immersion style mods like Dark Future (and the other mods it integrates with) for roughly a hardcore/survival mode,

    There are combat overhauls that rebalance based off the actual ttrpg rule sets, and others that go for an attempt at punishing levels of realism,

    There are driving physics overhaul suites, car customization mods that let you mod your car, real world car addon mods and mods that allow you to set up street racing circuits such that you could basically turn Night City into a NFS game… oh and dont forget motorcycle physics/handling overhauls too,

    There are whole frameworks for adding more variety to spontaneous interactions you can have with more NPCs, frameworks for adding in whole new questlines, and people have made a good number of those,

    And of course graphical overhauls and fixes of all kinds, as well as cosmetic options for your or other npc characters.

    Heck, some of these mods literally just got patched into the game officially, at least their core additions/fixes.