i gave cyberpunk2077 another shot after hating it at launch because multiple people pestered me about it for two years. i was repeatedly told of my lengthy list of criticisms, “they fixed all that, it’s like a totally different game now”.
10 hours later it’s clear that they’re either:
a) delusional b) liars c) literally cannot hear criticism of the game being spoken aloud
because that shit was 99% identical to at launch, bugs included. the difference between the game that people keep describing to me and the game in front of me is so stark that i’m fucking baffled. it’s like it’s a cult or something.
Idk how bad it was at launch, but it’s like, fine. Ive played games that were both more fun and more jank simultaneously, and it’s not like CDP’s previous titles weren’t jank af. Story is no ShR Dragonfall, but its alright. Combat is better than in many staples of first person rpg. It runs well enough for me. Ive genuinely had fun with it - if you can’t then its too bad, I guess
What is it, Human Fall Flat, where… the jank is like… kinda the whole point?
People still love Goat Simulator, lol.
Also there is literally an entire subgenre of games that has been dubbed ‘slavjank’, where the jank is genuinely viewed fondly as a kind of nostalgic brokeness, like its quaint or cute in how its broken, but fairly competent in other ways, the disconnect creating a kind of ‘comfortable frustration’, if that makes any sense.
“Its broken in a way I like / I am used to” kind of thing.
The issue isn’t really the jank… I mean, that’s an issue, but like you said not very different from CDPR’s other games.
The real problem is how far the delivered game is from what was promised.
i just want to play the game everyone is describing to me but the cyberpunk 2077 that i downloaded is absolutely not that game.
Look, every game of theirs is pretty mid with decent but not awesome writing with a few more fun characters sprinkled in. If you got fooled by the marketing into hoping for more its kinda on you tbh
bud i go out of my way to ignore marketing and trailers and go into things as blind as possible. i don’t read reviews, i don’t watch recorded playthroughs, i don’t engage with the bustle and hype of video game culture and news and shit because it’s all bs and fake hype and idiots with shitty opinions. the only expectations i went in with were created by people i know irl with hundreds of hours in the game. i now think a bit less of all of them tbh.
Lmao
Genuinely, beyond not having multiplayer in any capacity, which is a big one…
What features or aspects were actually, explicitly promised, that are not present in the game, as it currently is?
EDIT:
10 hrs later.
No one has identified a single thing that was apparently promised but not eventually delivered.
But… a sizeable chunk of people seem to think such things exist.
They might!
I pointed out one!
Anybody?
…
Did people maybe just hypetrain in their own brains a bit?
Hivemind hype a bit?
Maybe?
if all you need is NEON LIGHTS AND BOOBS AND CAR GO VROOOM GUN GO BANG BANG to make you happy more power to you, because that’s the only thing i can understand being enjoyable about this game.
Nah, that shit was wack, sadly the most fun romance options were a lesbian and a straight manly man ex cop, so I didn’t see no neon light booba, driving was shit, especially that race missions scale to your car’s speed, so that its actually harder to win with faster vehicles. Setting was… ok. After playing Shadowrun and Ruiner it was kinda meh. What was good was music (it would be fucked if it was bad when the main character is a rockstar) and writing (not everywhere, but like, the delaiman quest was cool, even if it started of as a “collect 5 items”) Johny was actually kinda cool, in the way that you get to see him both at his highest and lowest and I kinda grew fond of that piece of shit. The themes were usually not that deep, but had good moments. Nothing superb, but cmon, I would take this any day over the elder slops 5
Being a pretty significant ShadowRun fan, I have pondered if it would be possible to do basically some kind of ShadowRun-esque kind of total overhaul / stand alone campaign style mod.
You could possibly modify the core game mechanics and skill progressions / gates to make it more like ShadowRun rules than Cyberpunk Red rules, or possibly try to merge them together…
Then you could try to do some kind of fanfiction style blending of the two significantly different canons, or maybe just throw one out and go with the other, and basically have an isekai plot…
And then setup some kind of like, standalone questline that takes place in Night City (and environs).
Theoretically it shouldn’t be impossible to mod in all the uh, metahumans of ShadowRun, there are already mods for changing the player and other NPC bodies around… and the furries have already made uh, fursona/‘exotic’ humanoid mods… so… its not impossible, theoretically…
But… you’d have to invent some kind of way to direct your party members around generally and in combat, in some fashion, and also manage all their stats and skills and such.
I think that would be the hardest part, I don’t think I’ve seen anyone do like, a custom npc companion mod.
Somebody is though, basicslly working on making a mod that would let you have a drone buddy, and you’d have a different kind of cyberdeck, and then command that drone around with it, so that, if it can actually work, would be a step toward that direction, as well as it basically being someone inventing the foundation for the uh Rigger class/archetype in ShadowRun.
That and… you can slow time if you can hook into the right game calls/functions, maybe you could expand that into some kind of… either you are still you, giving commands within your visual range… or, you could maybe basically mod/break photo mode, and turn that into a disembodied way to observe a whole combat space and then give commands from something more like a top down or isometric view.
Yea, but at that point you are probably pretty much better off making your own game, mods don’t usually have game expansion level scale, and those that do are usually in games much easier to mod (skyrim and fallouts have mod devs with a decade of modding experience too) and even then it takes whole teams - so why grapple with a game you don’t have the source code for?
That is entirely correct, I am also simultaneously toying around with a bunch of ideas for my own game, but they’re… a bit different.
Its certainly not impossible to make such a comprehensive total overhaul mod, many games have mods like this… but, yeah, they end up taking a decade, and there is a decent chance that that same group of people probably could have more or less made very close to the same thing, in half the time, although with different branding, if they all just learned unity or godot or something.
But two caveats to that:
It has only been fairly recent that things like unity and godot exist, not too long ago making you own halfway decent engine was a very serious roadblock, so, just mod.
Also… you absolutely can learn a lot of aspects of just general game dev if you mod fairly substantially, there is a good degrer of overlap and just general shared knowledge and skills, if you go at modding pretty seriously for a while.
Back in the day, industry used to directly hire very skilled modders.
Now… not so much.
I guess it depends on your goals, your timeframe, your commitment level, etc.
Like, in this specific thing I’ve proposed… remaking all of CP77, all of Night City, to the same fidelity… yeah good fucking luck as a small indie dev/modder or small team of them.
But, if you basically just want to make your own, maybe less dense, less detailed… some kind of hybrid of ttrpg and fps mechanics, well then sure, that could work!
But also: WolvenKit exists for CP77, those are pretty comprehensive mod tools, they seem to roughly be on par with GECK from the FO games.
Anyway, I am just spitballing the ‘ShadowPunk’ idea, personally, yeah, I’d rather grind at my own indie game that I could potentially make at least some money from lol. Well that, and there are a number of things I’d like to be able to do in my game that I am 99.9% certain would be impossible to mod in to any current ‘moddable’ game, would require being built into the core of the engine from the ground up.