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  • cogitase@lemmy.dbzer0.com
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    16 hours ago

    There is a huge diversity of plastics being produced today and each one will require a unique evolutionary adaptation to be biodegraded. We’re also continuously developing new plastics and new combinations of plastics such as core-shell polymers. You also had much more wood available than you have plastic scattered across the earth, meaning much more energy available for any microorganisms that evolved to degrade wood and thus a greater evolutionary advantage. I don’t think microbes are going to save us from the plastic scourge anytime soon.

  • Dr. Bob@lemmy.ca
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    17 hours ago

    This all true, but wood still burned. You think forest fires are bad now? Imagine several centuries of dry timber stacked up waiting for a lightning strike.

      • resting_parrot@sh.itjust.works
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        16 hours ago

        Some trees have phases that depend on fire. The long leaf pine has a grass phase where it just looks like grass for a few years and stores energy in its roots. When a fire comes through and burns the above ground part, it will grow 3-4 feet in a few months.

        • BorgDrone@feddit.nl
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          13 hours ago

          The long leaf pine has a grass phase where it just looks like grass

          Trees are weird, because phylogenetically there is no such thing as trees. As in: there is no single branch of the evolutionary tree where trees split off from other plants and there’s just an entire branch of different trees. Instead, different plants in separate parts of the evolutionary tree evolved into trees, and sometimes back into non-tree plants, and sometime even back into trees again. So a tree that spends part of its lifecycle as grass is par for the course.

        • forrgott@lemmy.sdf.org
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          16 hours ago

          Yup. I always wondered what evolutionary advantage resulted in that type of thing happening. Now it feels a bit obvious, although of course nature is crazy complex, so now I wonder what other environmental factors would also lead to that sorta stuff happening. But if there’s deadwood piled up to the point it would choke off new growth, obviously don’t reproduce until it burns away.

  • Rhaedas@fedia.io
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    17 hours ago

    I remember in the early days of Ultima Online the game would allow persistence of things dropped, and it got so bad people were asking each other to help pick up and destroy “trash” because it lagged the servers. I can’t recall why that couldn’t be quickly patched or how long it lasted.

    • forrgott@lemmy.sdf.org
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      17 hours ago

      Well, in programming, garbage cleanup routines (which are important so data in memory that’s no longer needed is released - get it wrong and you either have a memory leak where the longer your app runs the more RAM it consumes, or you have bizarre bugs that are hard to replicate cause memory was released early) in general are actually quite tricky to get right, so usually you use APIs built into whatever programming language you’re using. You don’t have that luxury inside a video game’s environment. Imagine if they got it wrong and your character is mistakenly treated as some dead monster and poof it’s gone.

      • Rhaedas@fedia.io
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        17 hours ago

        I think it was just a missed problem, as so many updates are for. Later games that I played would do something as simple as a timer attached to a dropped item to then force removal (including your old corpses). But I saw the mention of persistence in the post and the UO trash dilemma came to mind.

        • forrgott@lemmy.sdf.org
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          17 hours ago

          Oh it could easily have been that. I’m no expert at programming, but I know enough to be aware of some of the weird things that you gotta get right behind the scenes. There’s a lot of moving parts that gotta stay synchronized, more than a lot of folks realize.

          Edit: I guess in other words, just cause it sounds simple and straightforward does not mean it is easy to implement. In fact, the opposite can often be true in that there may be surprisingly complex things needed under the hood to make sure the visible result “just works”.

  • Yondoza@sh.itjust.works
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    17 hours ago

    Is chemical energy more readily available from plastics than from wood? You’d have to imagine it is if evolution is adapting these timescales.

    • fullsquare@awful.systems
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      16 hours ago

      with wood, the problem was with lignin which is tightly crosslinked, meaning that it’s insoluble and organism willing to eat it has to secrete some enzymes to break it down in smaller bits that can be absorbed

      depending on plastic, this first step might be easier or even happening on its own. there are already bacteria that feed on nylon but nylon starting materials are easier to digest for them

    • forrgott@lemmy.sdf.org
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      17 hours ago

      Wasn’t there some effort to guide that particular evolution? Or was it really just one of those,“holy shit look at this” discoveries?

      Now my curiosity is piqued; I may have to look that up later today.