Realistically early access launches are just launches. Some games get a boost and surge when they go 1.0, but the vast majority don’t. Using the ea tag may put more people off than the buggyness, and people forget about the game 3 years later when it hits 1.0. I think paradox knew about it and just decided it would reduce sales more then the bug reports would.
Don’t get me wrong I don’t think games with major bugs should be released as a 1.0 product if they are asking a high price. There are great games that started ea and became great, but it was a risk for them when they did that.
One of the nice things about Gmail at the time, was that you could access your emails when not home. If you were at a friend’s or on holiday at a net café, all you needed was to know your email and password.
That sounds silly, but at the time the majority of ISP mailboxes were pop only. Or those Webmails you could get were attached to what you would now think of comically small mailboxes. Full history Webmail added a convenience we didn’t get before.