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Joined 1 year ago
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Cake day: October 26th, 2023

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  • Not scifi or fantasy, but have you heard of Pentiment? It’s by Josh Sawyer, lead designer of New Vegas. You’re an artist in 1518 Bavaria completing your masterpiece at a monastery, when someone gets killed and you must collect evidence. There’s much more to it than that, of which I can’t speak without giving anything away. However, I can tell you that the game has no combat, it’s just exploration and dialogue. The whole game looks like an illuminated manuscript, and you walk around engaging in some of the most captivating conversations ever to be in a video game. The character creation is extremely unique; in the beginning, you pick where you spent your year abroad, what you do in your free time, what you got your Master’s degree in, and what your favorite subject was at university. All of these determine your attitude on and knowledge of pretty much every subject in the game. It has one of the most unique speech check systems in any RPG, with entire conversations counting toward convincing someone, showing you what you said right and wrong at the very end. Masterpiece.


  • You’ve answered your own question. You like 3rd-person shooter platformers, a genre which isn’t as prevalent as it was in the 6th generation of consoles. Not as many games are coming out that fit your tastes. You’re also nostalgic, which is perfectly fine, but you have to take off the goggles sometimes. I like Mario Sunshine better than a lot of modern 3D platformers, because I’ve been playing it for years and it was a big part of my childhood. But just because I love revisiting that game more than playing a new game sometimes, that doesn’t mean modern games aren’t reiterating and improving upon the things that made it great. A Hat in Time, Psychonauts 2, The Cosmic Shake, Spark the Electric Jester, Orbo’s Odyssey, SEUM, Frogun, New Super Lucky’s Tale, Supraland, Crash 4. So many great 3D platformers in recent years, with a ton of improvements to quality of life and control compared to where we were back in the day, as well as many new concepts.

    Also, claiming that PS2 platformers as a whole look better than modern platformers as a whole is ridiculous, and you’re also giving no examples of either case.