A frog who wants the objective truth about anything and everything.

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Joined 1 year ago
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Cake day: July 4th, 2023

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  • That sounds similar to this quote:

    “It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration.” — Edsger Dijkstra, 1975

    But there’s been a good deal of programmers who have said that BASIC, and its ease of use and seeing almost instant results is extremely useful to not turn people off learning to code to begin with. Python is functionally the new BASIC in that regard, and while the language itself may not teach you to become an expert programmer, it may have gotten more people in the door than otherwise would have.

    But that’s just my 2 cents.













  • The information I’ve seen regarding deep discharge life-cycle for sodium ion is that the latest tech is actually extremely good, at least according to this. I don’t see how the lower voltage is a problem, since for grid situations you’ll have step-up transformers anyway, and the batteries can just be hooked up in series to increase the voltage.

    They use abundant materials, will be much cheaper than lithium ion, don’t need to be actively cooled, and massively lessen the risk of rupture and fires.

    The low density per unit of weight isn’t relevant for grid storage, so they seem pretty ideal.







  • It’s extremely difficult for me to enjoy most 8-bit games, as there’s very little there to intrigue my tastes. However, there are a few standouts that I still play to this day on an emulator handheld, like H.E.R.O. or Mr. Do!

    The good ones generally have a really solid little gameplay loop that’s quick to get into, with tight controls that let you get into a flow-state easily, and a difficulty curve that isn’t infuriating (something far too common from that era). The story heavy games from that era usually had mediocre or terrible writing paired with repetitive grinding gameplay, so the classics like Final Fantasy are sadly off limits for me.

    H.E.R.O. is one of my favorites since it has somewhat uncommon gameplay where you control a man with a helicopter pack in a mine, avoiding various hazards to rescue a trapped miner at the end of each level. It rewards memorization, which is a knock against it, but even though I’ve played it heavily, I keep coming back to it as I never can quite remember the layouts of the later levels, and once control of the backpack is mastered, it just feels good to zip around all of these creatures and caverns of instant death without nicking yourself. I’m not sure how someone who has never played it before would feel about it, since it can take a while to get the hang of the controls, but I think it holds up pretty well from that era.

    It also received a pretty massive number of ports to various consoles and home computers. The original Atari 2600 version is good, but personally I found the MSX port to be the most polished, and it adds some nice additional graphics as well.