“Let Chaos storm, let cloud shapes swarm; I wait for form”

  • 11 Posts
  • 301 Comments
Joined 2 years ago
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Cake day: August 14th, 2023

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  • Draconic NEO@lemmy.dbzer0.comto196@lemmy.blahaj.zonebleed to death rule
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    1 month ago

    Exactly, EVs just make more sense since they are more versatile in how you can charge them, you can charge them using a Gas generator (using that stockpile of Gasoline) or with a Solar setup if you’re in it for the long term. A gas or Diesel car can only run on Gas and is basically useless once all the gas runs out or goes bad, and unlike electricity it’s basically impossible to make Gasoline or Diesel yourself.


  • I think people have this unchallenged fantasy that they can stockpile Gas and it’ll just last forever but it won’t. Gasoline (yes Diesel too) is volatile and goes bad over time as the volatiles evaoprate, or as it oxidizes. Batteries if well taken care of can last for years, decades even. They are more sustainable long term than Gasoline is and ever will be.


  • The ideal one would probably be an EV that can handle off-roading, since you can charge an EV with Solar or a Generator, but like you said Gas infrastructure isn’t something that can be relied on if the world is ending, or the economy is shot (takes much less to derail the petroleum industry than the apocalypse, anyone who was alive in America in the 70s can attest to that).

    I like what you said though about a bike and that probably would be the go to thing for most applications. Since even though you can charge an EV from solar or Generator (I’m assuming at Level 1 because Level 2 is extremely intense) it’ll take a long time and be a lot of effort. So the EV would probably only be for things you can’t do with a Bike like moving things that are too heavy or bulky to carry in a cargo bike.


  • This is a weird argument considering that gas and Diesel absolutely go bad over time, and unlike electricity you can’t exactly make more of them.

    I mean you can set up solar panels, a water wheel, or Wind Turbine for off grid generation. And thus you can still charge an EV and many other things. With smaller or moderate solar setups it’s probably not going to charge super fast but you could still charge it.

    Compare that to gas and Diesel. It may seem better since you just pour it in the tank and it works without hours or days of charging. But eventually it’s going to go bad, and it’s going to start going bad everywhere in your own stockpile, in the gas stations and more isn’t being drilled and refined.

    Diesels are slightly better than gasoline engines since you can convert them to run them off different oils, there really isn’t anything else you can run a gasoline engine off. But those are also finite, and even though some of them you can make yourself it’s actually more work to produce enough vegetable oil to fuel a diesel engine then it is to use solar or wind to charge a battery. Even at abysmally slow speeds.

    And actually ironically Diesel and gasoline have these same issues even outside of apocalyptic settings. If there was an economic crisis (or just some idiot in power) which stopped drilling and refining from happening then Diesel and gas will run out and those Diesel and gasoline cars are going to do nobody any good.


  • Draconic NEO@lemmy.dbzer0.comto196@lemmy.blahaj.zoneRule
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    2 months ago

    It isn’t the biggest thing but it’s one example of space saving that isn’t done out of laziness. Obviously it’s easy to not do it in the drafting and design phase but it really should be optimized after the fact. No the big space wasters are the duplicate video scenes for higher resolutions that may or may not be used. The 2K and 4K videos waste a lot and that’s a big drawback if they aren’t ever going to be used if say, the person doesn’t have a monitor that goes that high.




  • Draconic NEO@lemmy.dbzer0.comto196@lemmy.blahaj.zoneRule
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    2 months ago

    I already know that people are going to excuse this practice or say it’s progress but it’s not excusable, space wasting is a big problem in modern game development. Especially since modern games do not use the same optimization, such as the fact that you do not need to store duplicate rotated or mirrored versions of textures. Since one idiot I’ve met on Lemmy doesn’t understand what that means and thinks I’m talking about actual mirrors. Here’s a short demonstration.


    Here is an example of a texture tile from an RPGmaker game. It’s a lower quality but this concept does scale up and really applies to any game where textures are stored images and not solid colors or AI generated on the fly (basically the vast majority of games out there).


    This is an example of Mirroring or Reflection. Yeah that’s right the word mirror can refer to a transformation I know wild but for people who are actual game devs you should know this already. Even though this texture is small if you have a lot like this which could easily be mirrored it can add up fast especially with larger textures.


    This last one is called rotating, it’s not always ideal since some textures are orientation sensitive and could handle being mirrored but get messed up in tiling if they get rotated. So it can’t always be used but should be used in cases where it can be.

    Both of those are very computationally cheap and simple ways to save space on textures by only having as many as you need to paint the scene.

    Another way to optimize is to simply use lossless compression schemes, which these images are already doing since they are .png files. This might seem like a no-brainer but I’ve seen many modern games which store textures completely uncompressed and waste a lot of space, especially for bigger textures. It also applies to FMVs and animated textures too. Use lossless compression standards for your assets, I really shouldn’t have to say that.

    Finally one way to reduce size dramatically is to just omit assets that aren’t needed. If your machine isn’t 4K capable or doesn’t have a 4K display than 4K or higher graphics aren’t going to do you any good and are going to be a waste of space. Most games don’t let you omit them during the download process but worse, some games complain or redownload them if you delete them, despite them not being used at all. Basically these games could fit in a smaller size but they just don’t because they have duplicate unused assets that could be removed but either make it difficult or don’t let you at all.


  • Yep this is called Rainbow capitalism. I think this upcoming June in the USA we’ll see just how many companies actually care and how much of it is just Rainbow capitalism to appeal to majority opinion and pretend to be on the right side. I predict it’ll be many small businesses rebranding in June but almost none of the large corporations doing anything at all.


  • Draconic NEO@lemmy.dbzer0.comto196@lemmy.blahaj.zoneCD Rule
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    2 months ago

    I still do burn CDs but it is much less common. Mostly just for retro computers which use CD-ROM. I burn DVDs slightly more often since you can fit larger ISOs on them and they’re more durable (seriously, CDs are so fragile it isn’t even funny, their data layer is completely unprotected, just a thin film on the top).







  • Yeah the Switch uses myDP protocol which is obscure and unsupported by most laptop docks out there, only ones which support that protocol and supply charging will work with the Switch. Also I didn’t know that Laptop docks worked fine in Linux if they didn’t work in the normal Switch OS. I assumed the lack of compatibility was due to hardware or chipset reasons, not OS related reasons.




  • And this is the reason why apple and other companies jump on the trend. Many of these manufacturers also sell Bluetooth headphones and they want people to buy them instead of cheaper wired ones.

    Some of them make excuses but this is one of the primary reasons, and some of the excuses are so transparently stupid it isn’t even funny. Like saying they removed it so people can use Bluetooth headphones (as if presence of the headphone jack prevents use of Bluetooth headphones 🙄).