Pencilnoob@lemmy.world to Lemmy Shitpost@lemmy.worldEnglish · 1年前Shitpostlemmy.worldimagemessage-square59fedilinkarrow-up1910arrow-down13
arrow-up1907arrow-down1imageShitpostlemmy.worldPencilnoob@lemmy.world to Lemmy Shitpost@lemmy.worldEnglish · 1年前message-square59fedilink
minus-squaredeo@lemmy.dbzer0.comlinkfedilinkarrow-up10·1年前platformers very often include coyote-time to make jumps feel better and to account for imprecise reaction times of players, but that would be cool to see it as a legit mechanic
minus-squareSomething Burger 🍔@jlai.lulinkfedilinkarrow-up3·1年前Donkey Kong Country has collectibles and shortcuts only accessible if you jump in mid air while in coyote time.
minus-squareKatana314@lemmy.worldlinkfedilinkEnglisharrow-up2·1年前It’s specifically using the roll, right? There must be other games that have copied that, but I found it frustrating at the time.
minus-squareTachyonTele@lemm.eelinkfedilinkarrow-up2·1年前That’s just because all the hit boxes in Donkey Kong Country were from a different game.
platformers very often include coyote-time to make jumps feel better and to account for imprecise reaction times of players, but that would be cool to see it as a legit mechanic
Donkey Kong Country has collectibles and shortcuts only accessible if you jump in mid air while in coyote time.
It’s specifically using the roll, right? There must be other games that have copied that, but I found it frustrating at the time.
That’s just because all the hit boxes in Donkey Kong Country were from a different game.