Bring DirectX to Linux! This is a Open Source DirectX implementation for Linux, providing native support for DirectX-based applications and games, without relying on Wine's Windows compatibilit...
This is barely explained and the readme gave me more questions than answers.
I immediately thought it’s going to be a library for Wine to use instead of DXVK/VKD3D.
If that’s only for developers to build Linux ports, very little to no real-world use is expected, unless it’s somehow can offer effortless conversions. Even then developers are likely to prefer relying on Proton/Wine to simply have single binary for both platforms, rather than maintaining them separately.
I wonder how much work it will take for drivers to support the API… Or maybe it won’t need anything in Mesa and will somehow work directly on DRM with strictly platform-agnostic code if that’s possible?
Offering better performance than the likes of DXVK is brave to put it mildly. In many scenarios it can already match or surpass native Windows performance even when running Windows binaries.
This is barely explained and the readme gave me more questions than answers.
I immediately thought it’s going to be a library for Wine to use instead of DXVK/VKD3D.
If that’s only for developers to build Linux ports, very little to no real-world use is expected, unless it’s somehow can offer effortless conversions. Even then developers are likely to prefer relying on Proton/Wine to simply have single binary for both platforms, rather than maintaining them separately.
I wonder how much work it will take for drivers to support the API… Or maybe it won’t need anything in Mesa and will somehow work directly on DRM with strictly platform-agnostic code if that’s possible?
Offering better performance than the likes of DXVK is brave to put it mildly. In many scenarios it can already match or surpass native Windows performance even when running Windows binaries.
make a pull request to change the readme then