• SpiceyDejarik@infosec.pub
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    2 days ago

    I guess growing up is realizing there’s a new evil forged every day and you have to keep making the trip again and again, like Sisyphus. But I suppose that wouldn’t make for a good game, would it.

    I think it could make a pretty good game, actually. You know how some games unlock difficulty modes when you beat them? Do something like that, but with different villains. You beat the game, then you can play it again with a different bad guy. They could make a few bad guys to swap into the game with each one getting a bit harder, like they’ve learned from the mistakes of their predecessors.

    • MacN'Cheezus@lemmy.today
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      1 day ago

      Yeah, that’s kinda what roguelikes are doing, isn’t it? Unfortunately it’s not that easy to generate compelling levels and bosses randomly, and more importantly, a story that’s good enough to keep you going. I guess OG Diablo did a pretty good job of it, though.