I’ll start. pokemon. doesn’t matter if the game’s old or new I just can’t get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
I’ll start. pokemon. doesn’t matter if the game’s old or new I just can’t get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
Dark Souls and any of its copycats. Grinding a boss for hours on end just to learn it’s patterns is not how I like to spend my free time. Aside from that: why is that whole genre so bleak? Apart from maybe “Another Crab’s Treasure” they’re all dark and gray/brown and unrelentingly depressing. Does the gameplay lend itself to that particular aesthetic? Or is everyone just copying Dark Souls that hard?
For me, soulslikes are pretty weird. I’ve loved the art direction and gameplay of Dark Souls and especially Elden Ring, and I get why people like them and I appreciate what they’re trying to do, but something in them doesn’t click the addiction button. It’s not even the core gameplay that is the problem - I get flattened by some enemy and I’m like “oh I’ll get you one day”. But I booted up Elden Ring last time months ago. I’ll be done with the game in 10 years I guess. It’ll happen though!
I can understand, but heartily disagree! For me, the firey hope in the face of a dark bleak world inspires me, and the way the games tend to have you earn your victories makes victory so, so much sweeter.
Plenty of Soulslikes that don’t have that bleak look to them. I think many of them do because the genre takes place in apocalyptic settings.
That decayed aestethic is immemsely popular and it works fine in making you feel like a survivor.
That said, i like jolly things and grimdark stories, and I tend to like the bizarre. Maybe grimdark games lack the bizarre and the occasional bit of fun. I personally say this is the byprpduct of the success of a specific subgenre of games in the 2020’s.