I straight up do not believe you when you say reproducing the magic bullet shot (ie, the ballistic trajectory) in addition to every thing else, is not that hard.
Sure, its easier to pull off the exact timing and general placement of the shots /after youve practiced many times for that exact timing and placement scenario/, unlike how any actual shooting works.
Also, try giving this game to a more average FPS player and they’ll usually just give up, because it is so challenging to get the 3 shots off in the what, 4ish seconds?
Combining this with the actual magic bullet trajectory, is, again, functionally impossible, unless you rehearse hundreds to thousands of times.
Basically the kind of person who dedicates time to perfecting the shot sequence is nearly never an average FPS player, thus those who do dedicate themselves to this both become better FPS players in the process and then also do not realize that most FPS players would consider this actually quite difficult.
Even seasoned FPS players with above average aiming skill take many, many attempts and practice.
Sure it’s not easy, but the shots individually arent hard, syncing up all 3 in perfect timing is.
And ya, it’s very much unlike actual shooting.
Oswald didn’t have the chance to practice over and over, but he also didn’t have a set of shots he was trying to match perfectly, so it was much easier for him.
I straight up do not believe you when you say reproducing the magic bullet shot (ie, the ballistic trajectory) in addition to every thing else, is not that hard.
Sure, its easier to pull off the exact timing and general placement of the shots /after youve practiced many times for that exact timing and placement scenario/, unlike how any actual shooting works.
Also, try giving this game to a more average FPS player and they’ll usually just give up, because it is so challenging to get the 3 shots off in the what, 4ish seconds?
Combining this with the actual magic bullet trajectory, is, again, functionally impossible, unless you rehearse hundreds to thousands of times.
Basically the kind of person who dedicates time to perfecting the shot sequence is nearly never an average FPS player, thus those who do dedicate themselves to this both become better FPS players in the process and then also do not realize that most FPS players would consider this actually quite difficult.
Even seasoned FPS players with above average aiming skill take many, many attempts and practice.
Sure it’s not easy, but the shots individually arent hard, syncing up all 3 in perfect timing is.
And ya, it’s very much unlike actual shooting.
Oswald didn’t have the chance to practice over and over, but he also didn’t have a set of shots he was trying to match perfectly, so it was much easier for him.