If you ask people if a piece of software that never loses at tic tac toe is AI, most will say yes. Everyone I’ve asked that didn’t already know why I was asking said yes.
I cannot separate that piece of software from any piece of software.
I’ve literally had this conversation with the marketing department. It’s marketing. Tell me what you want to say is AI, and I’ll give you a justification.
I think the waters have been muddied for a long time by referring to NPC behavior trees and state machines in games as AI. You can apply that to just about any software that takes input and makes a decision. Then you have the movie version of AI which is sentient computers. So decades of use without any actual meaning have made the word useless in actually communicating anything
I love how divergent those two popular interpretations of AI are, too. One is all Skynet and scary and all-powerful and the other is being refactored for the umpteenth time because navmeshes broke and all the enemies are T-pose floating 10cm in the air.
Not every “smart” software solution is smart nor is every “AI powered” software having AI.
AI is not a meaningful term.
If you ask people if a piece of software that never loses at tic tac toe is AI, most will say yes. Everyone I’ve asked that didn’t already know why I was asking said yes.
I cannot separate that piece of software from any piece of software.
I’ve literally had this conversation with the marketing department. It’s marketing. Tell me what you want to say is AI, and I’ll give you a justification.
I think the waters have been muddied for a long time by referring to NPC behavior trees and state machines in games as AI. You can apply that to just about any software that takes input and makes a decision. Then you have the movie version of AI which is sentient computers. So decades of use without any actual meaning have made the word useless in actually communicating anything
I love how divergent those two popular interpretations of AI are, too. One is all Skynet and scary and all-powerful and the other is being refactored for the umpteenth time because navmeshes broke and all the enemies are T-pose floating 10cm in the air.